Jakob Gavelli
Jakob Gavelli
Senior 3D Environment Artist
Stockholm, Sweden

About

I'm a freelancer from Stockholm, Sweden. I like sculpting stylized stuff and making too complex shaders!

Skills

3D ModelingDigital SculptingTexturingPBR TexturingTexture Baking

Software proficiency

Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

    • Video Game
      I Am Fish
    • Year
      2021
    • Role
      Senior 3D Environment Artist
    • Company
      Bossa Studios
    • Video Game
      Crash Bandicoot: On The Run!
    • Year
      2021
    • Role
      Senior 3D Environment Artist
    • Company
      King
    • Video Game
      Minecraft: Dungeons
    • Year
      2020
    • Role
      3d/Tech/Lighting Artist
    • Company
      Mojang AB
    • Video Game
      Accounting++
    • Year
      2018
    • Role
      3D Artist
    • Company
      Crows Crows Crows
    • Video Game
      Accounting+
    • Year
      2017
    • Role
      3D Artist
    • Company
      Crows Crows Crows
    • Video Game
      Skylar & Plux
    • Year
      2017
    • Role
      Environment/Technical Artist
    • Company
      Right Nice Games

Experience

  • Senior 3D Environment Artist at E-Line Media
    June 2024 - December 2024

    I worked as a Senior Environment Artist on Never Alone 2! I worked on anything from blueprints and tools to help the rest of the environment team, while making benchmark assets for props and setting up that workflow!

  • Senior 3D Environment Artist at Envar Entertainment
    September 2023 - December 2023

  • Senior 3D Environment Artist at Airborn Studios
    March 2022 - September 2023

  • Senior 3D Environment Artist - Contractor at Star Stable Entertainment
    August 2021 - November 2021

    Working as a freelancer on the unannounced Project Curie!

  • Senior 3D Environment Artist - Contractor at Bossa Studio
    Sweden
    May 2021 - June 2021

    Working as a 3D Environment Artist helping out on "I Am Fish"!

  • Senior 3D Environment Artist - Contractor at King (Activision - Blizzard)
    Stockholm, Sweden
    March 2020 - July 2021

    Working on Crash: On The Run!

  • 3D Artist at Mojang AB
    Stockholm, Sweden
    October 2018 - July 2019

    Working on recently announced Minecraft: Dungeons as a 3D, Tech and Lighting Artist, focusing on more technical and in-engine tasks whilst helping out with general 3D tasks such as modelling and texturing, lighting and shaders.

  • Environment Artist at Crows Crows Crows
    Stockholm, Sweden
    November 2016 - September 2018

    On the project I work closely with writer and designer William Pugh, and writer and art director Dominik Johann. I am currently responsible for the modelling on the project, aswell as helping out with textures, shaders and set-dressing.

  • Co-Founder - Environment Artist/Technical Artist at Right Nice Games
    Stockholm, Sweden
    February 2015 - June 2018

    Right Nice Games is a tiny 5 man indie studio in Stockholm, Sweden. The team only had two artists, I was responsible for most of the technical, environmental and overall direction. While my talented co-worker was responsible for character art!

  • Freelance Artist at Omega Tomato Games
    January 2015 - March 2015

    Responsible for the development of high-poly props and statue elements for a side-scroller game.

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