I'm a freelance nerd from Stockholm, Sweden. I like sculpting skulls, stylized stuuuuuffs and making too complex shaders!
Working on recently announced Minecraft: Dungeons as a 3D, Tech and Lighting Artist, focusing on more technical and in-engine tasks whilst helping out with general 3D tasks such as modelling and texturing, lighting and shaders.
On the project I work closely with writer and designer William Pugh, and writer and art director Dominik Johann. I am currently responsible for the modelling on the project, aswell as helping out with textures, shaders and set-dressing.
Right Nice Games is a tiny 5 man indie studio in Stockholm, Sweden. The team only had two artists, I was responsible for most of the technical, environmental and overall direction. While my talented co-worker was responsible for character art!
Responsible for the development of high-poly props and statue elements for a side-scroller game.