Jakob Gavelli
Jakob Gavelli
Freelance Artist
Stockholm, Sweden

Summary

I'm a freelance nerd from Stockholm, Sweden. I like sculpting skulls, stylized stuuuuuffs and making too complex shaders!

Skills

3D ModelingDigital SculptingTexturingPBR TexturingTexture Baking

Software proficiency

Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

  • Header
    • Video Game
      Accounting++
    • Year
      2018
    • Role
      3D Artist
    • Company
      Crows Crows Crows
  • Logo
    • Video Game
      Accounting+
    • Year
      2017
    • Role
      3D Artist
    • Company
      Crows Crows Crows
  • Header
    • Video Game
      Skylar & Plux
    • Year
      2017
    • Role
      Environment/Technical Artist
    • Company
      Right Nice Games

Experience

  • 3D Artist at Mojang AB
    Stockholm, Sweden
    October 2018 - Present

    Working on recently announced Minecraft: Dungeons as a 3D Generalist/Tech Artist, focusing on more technical and in-engine tasks whilst helping out with general 3D tasks such as modelling and texturing, lighting and shaders.

  • Environment Artist at Crows Crows Crows
    Stockholm, Sweden
    November 2016 - September 2018

    On the project I work closely with writer and designer William Pugh, and writer and art director Dominik Johann. I am currently responsible for the modelling on the project, aswell as helping out with textures, shaders and set-dressing.

  • Co-Founder - Environment Artist/Technical Artist at Right Nice Games
    Stockholm, Sweden
    February 2015 - June 2018

    Right Nice Games is a tiny 5 man indie studio in Stockholm, Sweden. The team only had two artists, I was responsible for most of the technical, environmental and overall direction. While my talented co-worker was responsible for character art!

  • Freelance Artist at Omega Tomato Games
    January 2015 - March 2015

    Responsible for the development of high-poly props and statue elements for a side-scroller game.