I'm a freelancer from Stockholm, Sweden. I like sculpting stylized stuff and making too complex shaders!
I worked as a Senior Environment Artist on Never Alone 2! I worked on anything from blueprints and tools to help the rest of the environment team, while making benchmark assets for props and setting up that workflow!
Working as a freelancer on the unannounced Project Curie!
Working as a 3D Environment Artist helping out on "I Am Fish"!
Working on Crash: On The Run!
Working on recently announced Minecraft: Dungeons as a 3D, Tech and Lighting Artist, focusing on more technical and in-engine tasks whilst helping out with general 3D tasks such as modelling and texturing, lighting and shaders.
On the project I work closely with writer and designer William Pugh, and writer and art director Dominik Johann. I am currently responsible for the modelling on the project, aswell as helping out with textures, shaders and set-dressing.
Right Nice Games is a tiny 5 man indie studio in Stockholm, Sweden. The team only had two artists, I was responsible for most of the technical, environmental and overall direction. While my talented co-worker was responsible for character art!
Responsible for the development of high-poly props and statue elements for a side-scroller game.